![]() ![]() All around the ship are areas where you can shoot and others where you cannot. The sea combat is at least remotely interesting. Yes, we get it, sailing is slow but was it really necessary to reflect that in this game? If you want to go as fast as you can you need to move with the wind, and pray it’s in the same direction you want to go because there is no magic wand here. First and foremost it’s slow as possible for no apparent reason. The whole sailing system takes the wind out of my sails with how boring it is. Along the way you can shoot monsters, ships, and that damned seagull that looked at you funny. Once out on the big blue control your hearty row boat-that just so-happens to have a sail and for some reason a cannon and rifles (is this even legal?)-by moving forward and letting the wind dictate where you go. Find some cannonballs, equip it, and head out to sea, after employing some sea-men to man the ship that is. Start by making a ship from parts initially given to you. Pick between a two-handed sword wielding Gladiator or a Guardian Swordsmen specializing in shields at level 40. Though equipped with powerful armor they are still vulnerable to magic attacks. Mercenary- Being the tanks of the game, the mercs are always on the front-line of every battle. Choose to become an Excavator or a Sniper at level 40. At level 40 they choose between a Court Magician, who focuses on area-of-effect skills, or the Magic Knight who focuses on single target elimination.Įxplorer- Having the sharpest eyes in the game, the explorer wields guns and attacks from a distance due to low defenses. Nobles have a low defense but more than make up for it with a high attack power. Noble- The highest damaging spell class wields superior magical abilities. At level 40 they can choose to become a Shaman, who uses dark magic, or a Priest who continues to use white magic. Saint- These healers stay towards the back and support teammates with a variety of spells. Ship Customization - Collect parts and ammunition to make your ship the very best on the water.Unique Monsters - Discover uniquely modeled characters on your quest and dialogue-driven NPC's.Colorful Environments - Numerous visually pleasing locations.Class Specialization - Pick from four classes at the beginning, expanding through specializations at level forty.Dual Combat - Fight on land and sea complete with their own skillsets and rules.Along the way take on hundreds of quests with an abundance of dialogue to explore the incredible expansive world filled to the brim with unique enemies. Collect, or buy, ship parts to upgrade your vessels to take to the high seas. Fight monsters with a starting collection of four classes: Mercenary, Noble, Saint, and Explorer, which split into two different specializations at level forty. Fight deadly sea creature and monsters on the land with a skillset unique to its environment for example, the ships will mostly use cannon weaponry. This isnt particularly a weapon, but IMO it serves more function that normal equipment and its sold in Weapon Shops, so I'm placing it here.Florensia is a Fantasy MMORPG set in a pretty world on both water and land. Shield Used by: Mercenary, Guardian Swordsman ![]() Rifle Used by: Mercenary, Guardian Swordsman, Gladiator, Sniper Rapier Used by: Noble, Magic Knight,Court Magican,Mercenary,Gladiator,Gourdian Swordsman The basic attack with a Criad is an orb of the same color shot at an enemy.ĭaggers Usable by: All Classes A dagger is a small sword that doesnt deal much damage but is mainly used for speed List of Daggersĭual Guns Usable by: Explorer, Excavator Their function can best be described as a wand. Obtained from: The Beginning tutorial (Weapon Segment)Ĭariads Usable by: Saint, Priest, Shaman, Noble, Court MagicianĬriads look like glowing gems floating in a characters hand. In comparison to 1-H Swords, they have a higher damage rate and are slower to attack with. Two handed swords are considerably bigger that 1-H Swords. Two Handed Swords Usable by: Mercenarys, Explorers, Gladiators, Saints, Priests, Shamans These swords are smaller than 2-H Swords and do less damage, however in comparison, they attack faster. A shield can be equipped with it to add more defense during combat. One handed swords, as the name suggests are swords that are held and used with one hand. Usable by: Mercenarys, Guardian Swordsmen, Explorers, Snipers, Excavators One Handed Swords Can be equipped with a shield. ![]()
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